Saturday February 12th, 2011
Welcome to the meat grinder of the Russian Front. Join the Soviet
winter counter-offensive, one of the bloodiest Soviet offensives of
World War II. Elements of the German Army are within striking distance
of Moscow. The Russians mount an operation to push the Germans back
from Moscow and ultimately help trap their forces in Stalingrad.
GERMAN or RUSSIAN you decide...
Registration and paint sales start at 7:30 AM
Game briefing and rules at 9:00 AM
Game starts at 10:00 AM
Final Battle ends at 5:00 PM
Entry is $45 pre-registered by 1/28/11, $55 after deadline or day of
game. Entry includes air, and raffle. CO2 is sold seperately. BYOP
We are aware as anyone of the current economic situation, so we are
offering Bring Your Own Paint or buy ours. Winter paint will be
available on site starting at $45 per case.
There will be food and refreshments, limited on site camping, best
costume and best prop competitions as well! Way early to be doing this
post.....but I have been asked by several players.
Russian Front V Game Brief
Game is planned to start at 10:00 AM sharp and to end no later than
5:00 PM. All player must travel to the respawn site to enter/re-enter
the game. Respawn will be continuous, but may be interrupted by
missions. You may leave the field at any time to rest and reload.
The game field will be lower Alpha, Bravo, Village and a section of
Charlie field. Charlie field can only be entered through one of two
paths. The paths are located next to the Village and along the ridge on
RFV Basic Game Objectives (How you get points)
Collect Props On the field and turn in for points at scenario control.
Follow the objective schedule provided at the game. Control the
objective by the numbered sign at the time specified to earn points or
Carry out tactical missions issued by scenario control throughout the
day to earn points. Participate in role playing with various characters
throughout the game.
To enable a tank on field, your team must recover a fuel drum from the
field. Once the drum is turned in, your tank may enter the field. Tanks
must be reffed 100% of the time and a 20 ft buffer maintained. Anyone
entering within 20 ft of a tank while it is moving will be eliminated.
Two Anti-Tank Mission cards will be provided to each team. Only players
with a mission card can eliminate a Tank. Rockets may not be fired at
buildings or bunkers without a rocket mission from Scenario Control. A
ref must witness a rocket hit for it to count. It is the player’s
responsibility to contact a ref before making the shot. Rockets have a
10 foot blast radius.
The weather may/will be cold please dress accordingly!
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