Crossfire Maximum Paintball, The Arcade Game???

Crossfire Maximum Paintball, The Arcade Game???

Product Review: Crossfire Maximum Paintball 

By Jason Casebolt


It seems like Paintball is starting to sprout its welted head everywhere these days.  It first started on the paintball fields.  Then TV shows like Greg the Bunny, The King of Queens, The Bernie Mac Show and Blue Collar TV started having episode plots focusing on Paintball.  Video Games are also getting more attention with the success of Greg Hastings Tournament Paintball.  While Greg has not yet entered the Arcade Game realm, Team Play Inc. has developed a Paintball Arcade Shooter called Crossfire Maximum Paintball.  How does it compare?  Time to take a look!






There are various configurations that can be ordered, but the one that was tested was of typical stand up arcade game size and featured two corded light guns in the form of pistols. 


There are 6 different stages to choose from.  Players can select from various levels that include a warehouse, a snow field, normal bunker field, a city and more. 


Over 40 opponents appear throughout the game.  It is important to note that all of the opponents are wearing protective gear and do not “die” upon getting eliminated.  Each of the opponents are also able to be tagged in various spots to reflect the different areas that one is able to tag the opposition. 


The music is able to be changed to refect the style of the user.  A simple button sits on the front of the consol and cycles the music through various styles and themes. 


Two players are able to play side by side.  They simultaneously compete for higher points through the game. 


Players are able to select the color of paint that they wish to shoot.  In addition, better equipment is able to be gained by shooting the appropriate power up during the level. 



The Good


The fact that there is another opportunity for the average person to have an introduction to paintball is good.  Paintball has crept into another segment of society that it previously did not exist.  Now patrons of arcades or movie theaters have the opportunity to be introduced to a great activity. 


Crossfire Maximum Paintball emphasizes that it is a paintball game.  After being eliminated, opponents walk off the screen or back behind an obstacle.  This feature shows the separation from a war game to being a game of tag. 


Some of the levels do include bunkers.  While some of the shapes do not appear on real-world fields, it is another element of normal paintball that had made its way into this arcade game. 


The Bad


Crossfire Maximum Paintball, while having the paintball theme, still shows its roots of the typical shooter.  There is no standard field, no equal teams, no flag and no paintball tactics.  The game is set up by having the player “walk” through a large selected field that is supposed to represent 1.1 miles of a trail.  Multiple opponents appear from every side of the screen, including up high in buildings.  This is not too different from the average shooter. 


To increase ones game points, players are able to overshoot the opponents to over all the hit zones.  This gives bonuses to ones score.  In basic terms, overshooting is available, encouraged and even rewarded.  This violates fundamental sportsmanship concepts that exist in the competition and recreational styles of Paintball. 


Referees are able to be shot in the game and there are penalties for doing so.  This would normally qualify as a positive.  However, the same referees are also females who are barely dressed and show way too much skin.  It would not be too much trouble to create a more realistic referee wearing something safer instead of playing to sex appeal. 


The Ugly


Team Play Inc. advertises this game as non-violent.  While the game does not promote killing due to the opposition not dying, but Crossfire Maximum Paintball houses one of the most blatant abuses that can be tied to paintball. 


On every level players are able to increase their score by using their “Paintball Marker” to shoot small animals on the screen.  Just as the developer was getting things correct by keeping it non-violent, they incorporate shooting animals, that itself is not only violent, but also severely inhumane. 


Some of the difficult hurdles for the sport to overcome are incidents of undisciplined paint gun users shooting average persons on the street, shoot landmarks/houses/vehicles and tagging animals.  For a game that advertises itself as being non-violent to include targeting animals is ridiculous and is a prime example of how far off the mark this product is. 


Bottom Line


It is not pretty, but it exists.  Crossfire Maximum Paintball has made its way to anywhere that an arcade machine can go.  While it does honor the non-lethal element of the sport and reinforces proper goggle-wear, all progress made is destroyed by other elements of the game that include poor sportsmanship and abuse of animals.  It is worth a few credits of 50 cents each while waiting in a Theater Lobby, but it is not worth much more than that. 

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