Tips and Drills for the Plus Sized Baller part 1

Tips and Drills for the Plus Sized Baller part 1

Tips and Drills for the Plus Sized Baller Part 1 of 3
article by Jason Casebolt

You don't have to be <b>the MAN</b> to win
You don't have to be the MAN to win
One thing that makes paintball so great is the variety of the participants. Although paintball players can come in all shapes and sizes, it seems as though most of the media attention goes to the athletically gifted anomalies in the Pro Ranks. As the game has become faster and more intense, most articles seem focused on the beginner who is in decent shape. If you are an athlete built more like an offensive lineman rather than an agile/speedy wide receiver, but still wish to enjoy tournament paintball, how do you play against those in better shape? Mind you I use the word athlete lightly, I’m sure there are some that consider rolling a bowling ball an athlete, not that I’m knocking on bowlers much. I mean how hard is it to roll a ball down a lane?

Control the game
Control the game
This article is for Joe Everyman, the paintball player who has a few extra “ounces for bounces”, the Plus Sized Baller who wishes to play tournament paintball.

So you have come to terms that you have some extra luggage and I am not talking about the Dye Weekend Roller either. Now that you have accepted this you will also need to accept a game plan that will make the most out of what you have to work with. Here are some concepts and drills that will make your game easier.

The first thing to do is to evaluate the following skills of a paintball player and see where you fit in: Athletic talent (Part 1) Shooting & Control (Part 1) Communication (Part 2) Field Walking (Part 2) Movement (Part 2)

Athletic Talent: Many pro players are superb athletes that can derive aggressive game plans that take advantage of their super speed. It is common to see teams like Dynasty and XSV taking ground on opponents very quickly. Heredity and lifestyle determine this category. If you do not possess an advantage in this category, then extra effort in the other categories can still spell success on the field.

Shoot the paint and Control
Shoot the paint and Control
Shooting & Control: I grouped these together because they are closely related. Since you may be lacking in the Athletic Talent Category, you will have to overcompensate at shooting and control. Shooting refers to your guns skills and Control refers to your ability to influence the game.

Shooting: It is important for any paintball player to have good gun skills. The more you practice shooting, the better you should become. There are many articles here on that focus on proper shooting form, how to snap shoot, etc. I encourage you to look to past articles, magazine articles, videos to take proper form to shoot. It would be very difficult to move onto Control without proper Shooting Mechanics.

Control: To be “Large and In Charge” will require you to control the field with shock and awe. If you are not shooting at something, then you are not overcompensating in the shooting category. Below are some types of shooting and an example of how to use them together. This is a crazy juggling act that will require practice to get comfortable with.

See all that paint? Ya he ain't gonna make it
See all that paint? Ya he ain't gonna make it
Elimination/Suppression: There are two types of shooting: Shooting for Eliminations and Shooting for Suppression. Shooting for Eliminations has the goal of eliminating the opponent. For the “Plus Sized Paintball Player”, Shooting for Suppression can be just as deadly. By keeping more balls in the air at more opponents, you can keep the other team from being able to shoot as many paintballs as your team. This allows your team to shoot more paintballs and move up the field to better positions. Usually teams that accomplish this win their games.

Open Field: The first thing to shoot at is the obvious. You will be shooting at any opponents not behind cover. This rarely happens, but if I miss the obvious then I have not covered all the bases.

Bunkers: Next, once the opponents are behind cover, you will shoot at them. Most players make the mistake at shooting directly at their bunker. This accomplishes nothing more than making a sloppy bunker and a lot of noise on the field. You want to place your shots right along the edge of the bunker. A perfect shot will miss the edge of the bunker by an inch or two. By not hitting the bunker, the opponent will not hear the shots hitting the bunker and will be more likely to pop out and look. By shooting the edge, when the opponent does look out, there should already be balls on the way to hit them.

Shoot a ton of paint and control your lane
Shoot a ton of paint and control your lane
Lanes: Lastly, you will shoot lanes. Lanes are lines on the field. For example, you can see from where you are to the back of the field. That can be a lane. Lane shooting refers to firing at a fixed position of the field and hopefully the opponents run through that stream of paintballs and get hit. While this mostly happens at the start of the game, it can happen in other parts of the game as well. It is best to identify shooting lanes while walking the field.

Example: Here is an example of controlling the game through superior firepower.

The big guy on the right is Big B former Naughty Dog
The big guy on the right is Big B former Naughty Dog
The game starts and you lane shoot areas that you expect the faster players from the other team to run through. At the same time, you look for the obvious and shoot any players who are standing in the open.

Once players get into their bunkers, you will shoot the edges of their bunkers. You can focus on one player to attempt to get the elimination, but better control can be obtained by shooting at multiple opponents. You can start by shooting at the opponent’s bunker who is furthest to the right. Once he tucks in, keep some balls on the edge of his bunker, but also shoot a couple of balls at the opponent to the left of him. If you can do it right, you can rotate your shots between both bunkers and make them too afraid to come out. Some of the greatest 10 Man back players were able to suppress three, or more, opponents at a time.

If the opposite team starts putting a lot of pressure on you, you can try to force yourself back into control or you can wait for them to stop firing at you and then regain control. In either circum stance, still find things to shoot at. If you must tuck in, rotate your firing angle to lane shoot what you can. If you are getting shot at by a back player and you tuck in, you can still have an angle to lane shoot at a 50 yard line bunker. Once you are suppressed, a front player from the opposite team may try to make a big move. If are you lane shooting the important bunker, then you may score an elimination.

Drills: Shooting mechanics drills can be found in previous articles on Shooting and control can also be combined to enhance both. The following drill helps Snap Shooting and Control.

The Bobble Head Drill:
• This drill is designed to increase the Control of one player, while helping the snap shooting skills of the others. It is designed for 3 or more players. A time limit is suggested and should be set to what the players are comfortable with.
• Player 1 is on a team by himself. He is placed into a back bunker on the field. He is not allowed to move to a different bunker.
• Players 2 and 3 are placed into bunkers in front of Player 1, not too close, but still in a good snap shooting range. Both of the bunkers should be at an angle that they both can shoot at the same edge of Player 1’s bunker with reasonable success. They are also not allowed to move to different bunkers.
• Player 1 is able to shoot at the other bunkers with no firing limitations. His goal is to suppress the other players or to eliminate them.
• Players 2 and 3 are only allowed to fire one shot when they pop out. If they do this right away, then they cannot fire again until they go back in their bunker and pop back out. They can also pop out and wait, fire, then pop back in.
• When the game starts, Player 1 attempts to suppress or eliminate the other players. Players 2 and 3 are snap shooting and trying to eliminate player 1.
• There is no winner or loser of the drill. It is just meant to work on Player 1 suppressing multiple opponents at once. More players can be added for Player 1 to focus on.

This can also be made into a Mini-Game for more fun out on the field.
• Eliminate all moving restrictions.
• Start the game with a time limit and with all players in start stations.
• Increase to 3 players against players Player 1 • Players 2, 3, 4 can fire one shot and cannot fire again until they go back in their bunker.
• Player 1 wins if he can hold them off until the time limit is up. Players 2, 3, and 4 win if they eliminate Player 1.
• A low time limit helps Player 1. A high time limit helps Players 2, 3, and 4. Adjust the time limit to compensate for the skills of the players involved.

Conclusion: The more opponents that are suppressed by you, the more your teammates are free to act. By combining the above concepts together, you can directly affect the game by diverting the attention of the other team, suppressing them, and shooting them when they try to move to key bunkers. This is a skill that must be practiced. Those with Athletic Talent are more likely not to practice this skill, but rely on their physical ability instead. By being able to Shoot and Control a game, you can make it an even playing field.

Stay tuned for part 2

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